If you don't need an animated emmisive though you can place it in the $basetexture alpha slot. I keep them separate because I like to animate the emmisive to give off a pulsing glow. One is your Material VTF and the other will be your Emmisive VTF. you can also place the emmisive map in the alpha channel of your base texture This tells your material to use a seperate VTF file as your emmisive map ![]() In your VMT file for the crossbow use this ![]() You can change the glow on the rods several ways.
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